Multi-Vehicle Simulation with FlightGear

This topic explains how to simulate multiple vehicles using FlightGear in SITL. All vehicle instances have parameters defined by their startup scripts.

This is the most environmentally realistic way to simulate multiple vehicles running PX, and allows easy testing of multiple different types of vehicles. It is suitable for testing multi-vehicle support in QGroundControl, MAVSDK, etc. Multi-Vehicle Simulation with Gazebo should be used instead for: swarm simulations with many vehicles, and testing features like computer vision that are only supported by Gazebo.

How to Start Multiple Instances

To start multiple instances (on separate ports and IDs):

1. Checkout the PX4 branch that supports multiple vehicles (at ThunderFly-aerospace):
git clone https://github.com/ThunderFly-aerospace/PX4Firmware.git
cd PX4Firmware
git checkout flightgear-multi

2. Build the PX4 Firmware using the standard toolchain (with FlightGear installed).
3. Start the first instance using the predefined scripts:
cd ./Tools/flightgear_bridge/scripts
./vehicle1.sh

4. Start subsequent instances using another script:
./vehicle2.sh


Each instance should have its own startup script, which can represent a completely different vehicle type. For prepared scripts you should get the following view.

Ground stations such as QGroundControl connect to all instances using the normal UDP port 14550 (all traffic goes to the same port).

The number of simultaneously running instances is limited mainly by computer resources. FlightGear is a single-thread application, but aerodynamics solvers consume a lot of memory. Therefore splitting to multiple computers and using a multiplayer server is probably required to run many vehicle instances.